Motivational Poster

Thursday, May 21, 2009

To fully understand this scene taken out of my animated short "Pandora's Charades" there is an inivisble heavy weight boxer in this scene which will become abundantly clear.



Now Youtube as it seems, tends to kill a fair few fps in my animations so I've god a download button top left of my blog for those who want to really have a good look at my EAP

Tuesday, May 12, 2009




Well I haven't posted much recently. Thats all my bad really, I've been rather swamped with ALOT of greencross work and little time for the more interesting things in life like my end of year assignment. It's coming along nicely and I've almost finished the animatic. For now you'll just have to enjoy an image I put together of my chosen character design for the animation.

peace out Animators!

Thursday, April 2, 2009

WARNING CONTAINS SPOILERS



I'm a little iffy all round about this movie.

The jokes were hilarious granted, but the visual look of the movie conflicted with my expectations of the film. A lot of the rigs looked like stereotyped charicatures of famous people, but unfortunately with them being fictional characters, the joke of the charicature style was lost. I found I was a little creaped out by the extreme amount of detail that had gone into skin textures of the humans, like dreamworks was trying to prove a point to the world.



As far as the characters go, without Bob, Dr. Cockroach Ph D, and the President, the movie would have been made up completely of very boring characters. Ontop of that, apart from Ginormica and The Missing Link, everyone else were complete 2 dimentional characters. Bob was "although hilarious" very stupid throughout the entire film, he was remained the same right till the very end, every other character was the same "unchanging". Link didn't even NEED to be interesting and yet they showed a rather sad and exposed side to his usual macho visage when he realises he's not as tough as he thought he was. Perhaps these character stereotypes are becoming THAT stereotyped that you don't even need to give them depth anymore. I noticed this with the antagonist, Gallaxhar, At the beggining he was evil for no reason and I was thinking "here we go, generic evil character no. 999,999,999,999,999,999,999,999,999,999" but then dreamworks surprised me with his wonderful and perhas even deliberately vague and constantly interrupted monologue explaining why he was evil to make fun of the stereotype. I think Dreamworks took us for a ride with this movie, threw in a bunch of stereotypes, some big names to make the fans happy, put in some good laughs, AND some cheap ones "close encounters of the 3rd kind parody, merging with a stolen joke from Space Chimps", and make it a 3D experience.

The movie was hilarious, but the story had the emotion and depth of a rich 13 year old emo's song lyrics.


and now I've got that out of my system, I wanna talk about the animation.
Yeah, it was alright, but I don't think they thought about it enough. Susan is supposed to be HUGE. You'd think with your body becoming larger, the earth would seem ultimately smaller, thus giving you the illusion that there is less gravity. A scene with her being chased by a giant robot through the city, you watch her jump from roof top to roof top, and she seems to jump like a normal person. my understanding is that the bigger something is, the slower it "seems" to fall from a distance. Galileo was probably rolling over in his grave when they were animating this scene. The story has close to no depth but they have a perfect opportunity to make up for that with some well thought out animation and they put together what looks like a normal person running through a miniature city "which may have been deliberate but I doubt it".



Something that seems to be a pattern in dreamworks movies, animals and monsters etc always seem to be rigged and animated much more entertainingly that humans. They squash and stretch more, and they move more convincingly. "eg, mega-susan moved like a normal human being and yet Insectosaurus was moving like a snail, despite sharing the same trait of being massive characters"

All in all very hit and miss. BUT being a biased fan of comedy I'll still probably enjoy it over and over again despite its downfalls.

Or have I missed the point somewhere?

Saturday, March 28, 2009

I know this does not fall under animation but once in a while I find its nice to shake things up a little bit. This originally started out as a 3D reference for Jess' end of year narrative, which I kindly put together for her, and then it turned into an experimental journey into the creative side of Maya.


Sky Pirate from Mitchell Druce on Vimeo.

It is SOOO FREAKING hard to make spheres look like bubbles. Thats right, Jess' sky pirate ships have a bubble exhaust system

Perhaps this developing skill will serve me well with my own end of year narrative ^_^

Tuesday, March 24, 2009

Snowboarding

Infusing Jason Ryans Tutorial on easing in and easing out with Franks direction towards snowboarding, our beans battle it out to see who's the best snowboarder amongst the rest.


R Jeremy Snowboarder from Mitchell Druce on Vimeo.

I couldn't help but make R Jeremy jiggle at the end.

Friday, March 13, 2009


So. I was the opening piece to a 4-men-1-woman oral presentation. So I thought I'd give people a bit of a show. Sell my idea of great standards in animation to the fellow students of my class. And what better way of elaborating on that then a display of pictures of high standards and quality. But when I show them a whole bunch of slides which looked like they were drawn with my left testicle, I was applauded. Sure I'll take any compliment thrown at me. But I feel like after all the planning of sweet irony, the joke was on me. Should have my intentions been a little more clear? I feel its patronising to explain intellectual humour. I feel alot like Jim Carrey from 'Man on the Moon'

Thursday, March 12, 2009

Red

It's Red... It bounces... and it will tear your room a new one if you take it home. will you adopt him today?


Red by ~Ludichrist on deviantART

 

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